00:00
00:00
TheMillz

27 Game Reviews

5 w/ Responses

2 reviews are hidden due to your filters.

Great game, bad controls

Hey you guys did a damn fine job on this game, really like the power of 3 theme used on the color change, really unique. I just feel you should have offered a different control scheme, being right handed I hated using the "A" "W" "D" keys. Also, what's the deal with making the yellow powers happen with "S" when the other colors use SPACEBAR? IDK just seems like consistency would have been the better alternative, bit confusing when you need to go invisible and you hit space 'cause your mind tells you " hey, that's the power button for the other colors, so yellow applies to right?"

I DID like that mouse option for changing on the fly, reminded me of Bioshock's weapon change system, pausing the game and choosing from a wheel, got a little annoying, but that's what the "J" "K" "L" option was for right? ( See, having the other option to move with arrow keys would have been STELLAR )

IDK, just hung up on controls, maybe others don't have the issue but it was a real deal breaker for me. It's like I had to figure out the puzzles AND fight the controls, which having to do both isn't fun in my book, but again, I REALLY liked the theme, it was presented great, nice audio, animations, everything else.

Wow, what a long review. I need to go lie down...

DUDE!

I actually got the Asian girl to sleep with me, killer! It was weird, the whole experience was so different, I felt like one of those matrix programmers telling my team what to do ( There's an agent blocking your way, type: " go to bathroom" ). I even got an award for telling my dude to attack the blond chick XD

You get a 7, and here's why ( in my opinion )

Hey.

So from one game designer to another I'm impressed with the concept. As I read the description I thought " Why the hell didn't I think of that?" As a concept, on paper, I can honestly say I holds promise. One button gameplay? I can see the challenges that presents, but if mastered, how great would that be as a player?

I think 1 button games and titles like "canibalt" come to mind, where the player is auto running and you time a button press to jump. I've read the lower rated reviews. Some seem like they were written by those who seem to be allergic to innovation, and carry an instant dislike to anything unfamiliar.

People like this will always burden trailblazers and hold us back as a society, like old people who are legitimately "afraid" of the internet, to fully accept a new idea, a generation kinda needs to die out.

I did however get a touch of the A.D.D and quit after the ( I wanna say ) 6th level due to some poor design choices ( If I jump when I release a button, but I must release or I'll die, only to be sent up into spikes-- a pattern must be fixed ).

I do give a 7 for having the balls to run with a concept I personally havn't seen before. That's the thing about something new, you don't know how the general populace will react until they try it. Unfortunately they can't all be winners, and if you have an idea that no one else has done before, sometimes ( not always ) there is a reason for it.

My 2 cents.

Millz

Brilliant!

While graphics could use a little more work ( mainly the orbs, the gradient/blandness was kinda bad ) some things had a specific charm, and it was all cohesive, quite nice. The concept is sweet, yes, why is there a shark at the top of the mountain? Because epic win, that's why.

Nice opoening cinematic, pretty funny, I usually cringe when I watch a poor written story unfold, but this felt right all the way thru, nothing forced.

I didn't hit any glitches, and reached 107 place on the high score sheet when I died ( my own fault, I wanted to see what would happen jumping off ). The feel was good, liked the rebound off walls, and lock-picking achievements :)

The real issue for me was it was slow the whole time, I'm sure it's the browser's fault, if I was playing it as an swf on my desktop it would probly run fine, so I can't really knock ya for that.

Good job dude!

Skeik responds:

You can knock me for the lag, heh. It runs terrible on the desktop too, there's just way to many particles flying around, and I didn't optimize it well. Phantasmic Dead wrote and animated the entire thing, pretty much his idea.

Thanks for the review.

So creepy, so stylish

The style was slick as hell, creepy, messes with the mind. Great great job guys, hard puzzles too :)

Why all the bashing?

People can have their opinions I guess, and while the the art was pretty simplistic, it all came together and fit well with the concept. ( why have realistic graphics when the bullets are acting in an unrealistic way?)

Personally I thought the idea was genius, really fun stuff here dude. 5!

Good game but...

Hey I thought the game was great, good grafics, story was funny and stylishly presented. But the controls SUCKED. As I was beggining to get a hold of them, I guess a glitch happened because I couldn't move. I pressed all buttons and went into panic mode while my cart was getting fucked.

I wasn't about to hit up 9 waves again after that, which sucks, because this game was really interesting. I would say please fix that glitch.

Millz

Talk about Deja' Vu!

I won! Yay! Nice level designs, each one offered a different challenge, not too long, not too short. Some good coding ( nice menu effect! ) this outta get front paged, it's dealing with a sexual subject without being overly dirty, I like that, I don't think you see it enough. 5'd and fav'd.

Millz

Screw those guys

You did good kid. Yea it's got similarities to old sonic special stages. But you did good. It LOOKS great. I was genuinely interested in how it would end. The cutscene transitions were great, really flowed nicely, almost made tails a badass character. I'm tiered and sick of typing, just wanted to defend you real quick against the naysayers. There ARE those out there who liked it.

I had the same file corruption ordeal with the first game in the Stabika series, been there, it blows. But you'll learn to save multiple backups from this experience, trust me, because it will more than likely happen again.Don't give up.

Millz

EPIC

What more can be said? Epic game. Very cinematic with the ending, I don't even care if I got the bad one,the whole presentation left a feeling of mysticism and total immersion.

Awesome.

Follow my 3D work here: https://gamejolt.com/@TheMillz/games
OR
https://shadowband.itch.io/

Age 33, Male

Game Developer

A.W.D School of the Arts

Denver, Colorado

Joined on 6/28/06

Level:
23
Exp Points:
5,602 / 5,880
Exp Rank:
8,080
Vote Power:
6.47 votes
Rank:
Town Watch
Global Rank:
66,502
Blams:
28
Saves:
80
B/P Bonus:
2%
Whistle:
Garbage
Trophies:
12
Medals:
371